Initil after Upgrade
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@@ -25,6 +25,8 @@ from custom_components.powercalc.const import (
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CONF_GAMMA_CURVE,
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CONF_MAX_POWER,
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CONF_MIN_POWER,
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CONF_POWER,
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CONF_VALUE,
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)
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from custom_components.powercalc.errors import StrategyConfigurationError
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from custom_components.powercalc.helpers import get_related_entity_by_device_class
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@@ -78,6 +80,8 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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async def calculate(self, entity_state: State) -> Decimal | None:
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"""Calculate the current power consumption."""
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value_entity = self.get_initialized_value_entity()
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if not self._initialized:
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self._attribute = self.get_attribute(entity_state)
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self._initialized = True
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@@ -93,7 +97,7 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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_LOGGER.debug(
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"%s: Linear mode state value: %d range(%d-%d)",
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self._value_entity.entity_id, # type: ignore
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value_entity.entity_id,
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value,
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min_value,
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max_value,
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@@ -115,9 +119,7 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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def is_enabled(self, entity_state: State) -> bool:
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"""Return if this strategy is enabled based on entity state."""
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if self._source_entity.domain == media_player.DOMAIN and entity_state.state is not STATE_PLAYING: # noqa: SIM103
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return False
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return True
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return not (self._source_entity.domain == media_player.DOMAIN and entity_state.state is not STATE_PLAYING)
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def get_min_calibrate(self, value: int) -> tuple[int, float]:
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"""Get closest lower value from calibration table."""
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@@ -134,16 +136,19 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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calibrate = self._config.get(CONF_CALIBRATE)
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if isinstance(calibrate, dict):
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calibrate = [f"{key} -> {value}" for key, value in calibrate.items()]
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elif isinstance(calibrate, list) and calibrate and isinstance(calibrate[0], dict):
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calibrate = [f"{item[CONF_VALUE]} -> {item[CONF_POWER]}" for item in calibrate]
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if calibrate is None or len(calibrate) == 0:
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full_range = self.get_entity_value_range()
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min_value = full_range[0]
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max_value = full_range[1]
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min_power = self._config.get(CONF_MIN_POWER) or self._standby_power or 0
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max_power = self._config.get(CONF_MAX_POWER)
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if max_power is None: # pragma: no cover
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raise StrategyConfigurationError("Linear strategy must have max power defined")
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calibration_list.append((min_value, float(min_power)))
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calibration_list.append(
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(max_value, float(self._config.get(CONF_MAX_POWER))), # type: ignore
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)
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calibration_list.append((max_value, float(max_power)))
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return calibration_list
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for line in calibrate:
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@@ -154,23 +159,30 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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def get_entity_value_range(self) -> tuple:
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"""Get the min/max range for a given entity domain."""
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if self._value_entity.domain == light.DOMAIN: # type: ignore
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if self.get_initialized_value_entity().domain == light.DOMAIN:
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return 0, 255
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return 0, 100
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def get_initialized_value_entity(self) -> SourceEntity:
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"""Return the initialized value entity."""
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if self._value_entity is None: # pragma: no cover
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raise StrategyConfigurationError("Linear strategy has not been initialized")
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return self._value_entity
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def get_current_state_value(self, entity_state: State) -> int | None:
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"""Get the current entity state, i.e. selected brightness."""
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if self._attribute:
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return self.get_value_from_attribute(entity_state)
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if self._value_entity.entity_id is not self._source_entity.entity_id: # type: ignore
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value_entity = self.get_initialized_value_entity()
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if value_entity.entity_id is not self._source_entity.entity_id:
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# If the value entity is different from the source entity, we need to fetch the state of the value entity
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entity_state = self._hass.states.get(self._value_entity.entity_id) # type: ignore
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entity_state = self._hass.states.get(value_entity.entity_id)
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if not entity_state:
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_LOGGER.error(
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"Value entity %s not found",
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self._value_entity.entity_id, # type: ignore
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value_entity.entity_id,
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)
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return None
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@@ -184,7 +196,10 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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return None
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def get_value_from_attribute(self, entity_state: State) -> int | None:
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value: int | None = entity_state.attributes.get(self._attribute) # type: ignore[arg-type]
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if self._attribute is None: # pragma: no cover
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return None
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value = entity_state.attributes.get(self._attribute)
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if value is None:
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_LOGGER.warning(
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"No %s attribute for entity: %s",
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@@ -192,13 +207,15 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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entity_state.entity_id,
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)
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return None
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if self._attribute == ATTR_BRIGHTNESS and value > 255:
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value = 255
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# Convert volume level to 0-100 range
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if self._attribute == ATTR_MEDIA_VOLUME_LEVEL:
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if entity_state.attributes.get(ATTR_MEDIA_VOLUME_MUTED) is True:
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value = 0
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value *= 100
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return 0
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return int(float(value) * 100)
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value = int(value)
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if self._attribute == ATTR_BRIGHTNESS and value > 255:
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value = 255
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return value
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def get_attribute(self, entity_state: State) -> str | None:
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@@ -214,9 +231,8 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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if not self._config.get(CONF_CALIBRATE):
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if self._source_entity.domain not in ALLOWED_DOMAINS:
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raise StrategyConfigurationError(
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"Entity domain not supported for linear mode. Must be one of: {}, or use the calibrate option".format(
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",".join(ALLOWED_DOMAINS),
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),
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"Entity domain not supported for linear mode. "
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f"Must be one of: {','.join(ALLOWED_DOMAINS)}, or use the calibrate option",
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"linear_unsupported_domain",
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)
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if CONF_MAX_POWER not in self._config:
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@@ -235,7 +251,11 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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async def get_value_entity(self) -> SourceEntity:
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"""Set the value entity based on the current state."""
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if self._source_entity.domain in (vacuum.DOMAIN, lawn_mower.DOMAIN) and self._attribute is None and self._source_entity.entity_entry:
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if (
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self._source_entity.domain in (vacuum.DOMAIN, lawn_mower.DOMAIN)
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and self._attribute is None
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and self._source_entity.entity_entry
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):
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# For vacuum cleaner and lawn mower, battery level is a separate entity
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related_entity = get_related_entity_by_device_class(
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self._hass,
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@@ -247,7 +267,7 @@ class LinearStrategy(PowerCalculationStrategyInterface):
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"No battery entity found for vacuum cleaner",
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"linear_no_battery_entity",
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)
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return await create_source_entity(related_entity, self._hass)
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return create_source_entity(related_entity, self._hass)
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return self._value_entity or self._source_entity
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