New apps Added

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"""Constants for TaskMate integration."""
from typing import Final
DOMAIN: Final = "taskmate"
# Configuration keys
CONF_CHILDREN: Final = "children"
CONF_CHORES: Final = "chores"
CONF_REWARDS: Final = "rewards"
CONF_POINTS_NAME: Final = "points_name"
CONF_POINTS_ICON: Final = "points_icon"
# Child keys
CONF_CHILD_NAME: Final = "name"
CONF_CHILD_AVATAR: Final = "avatar"
CONF_CHILD_POINTS: Final = "points"
CONF_CHILD_ID: Final = "id"
CONF_CHILD_AVAILABILITY_ENTITY: Final = "availability_entity"
# Chore keys
CONF_CHORE_NAME: Final = "name"
CONF_CHORE_DESCRIPTION: Final = "description"
CONF_CHORE_POINTS: Final = "points"
CONF_CHORE_DUE_DAYS: Final = "due_days"
CONF_CHORE_ASSIGNED_TO: Final = "assigned_to"
CONF_CHORE_ID: Final = "id"
CONF_CHORE_REQUIRES_APPROVAL: Final = "requires_approval"
CONF_CLAIM_ALLOWANCE_MINUTES: Final = "claim_allowance_minutes"
DEFAULT_CLAIM_ALLOWANCE_MINUTES: Final = 0
CONF_CHORE_ASSIGNMENT_MODE: Final = "assignment_mode"
CONF_CHORE_ASSIGNMENT_ROTATION_ANCHOR: Final = "assignment_rotation_anchor"
CONF_CHORE_PUBLISH_CALENDARS: Final = "publish_calendar_entities"
CONF_CHORE_REQUIRE_AVAILABILITY: Final = "require_availability"
CONF_CHORE_MANUAL_START_CHILD: Final = "manual_start_child_id"
# Task groups
CONF_TASK_GROUPS: Final = "task_groups"
CONF_TASK_GROUP_ID: Final = "group_id"
CONF_TASK_GROUP_NAME: Final = "name"
CONF_TASK_GROUP_POLICY: Final = "policy"
CONF_TASK_GROUP_CHORE_IDS: Final = "chore_ids"
TASK_GROUP_POLICIES: Final = ["sticky", "spread"]
DEFAULT_TASK_GROUP_POLICY: Final = "sticky"
# Calendar projection: how many days ahead each chore's assignment is pushed
# into the configured HA calendars. 14 days balances planning visibility with
# calendar noise; raise via the Settings flow for longer planning horizons.
CONF_CALENDAR_PROJECTION_DAYS: Final = "calendar_projection_days"
DEFAULT_CALENDAR_PROJECTION_DAYS: Final = 14
MIN_CALENDAR_PROJECTION_DAYS: Final = 1
MAX_CALENDAR_PROJECTION_DAYS: Final = 90
# Assignment modes
# "everyone" = visible to every child in assigned_to (or all children if empty) -- existing behavior
# "alternating" = round-robin through assigned_to (or all children), one child per calendar day
# "random" = deterministic per-day random pick from the same pool (each chore picks independently)
# "balanced" = split today's balanced-mode chores evenly across the pool so no one child gets swamped
# "first_come" = competitive: shown to the whole pool at once; first child to complete it wins and it
# hides for everyone else (shared quota of 1). A parent rejection reopens it for the pool.
ASSIGNMENT_MODES: Final = ["everyone", "alternating", "random", "balanced", "first_come", "unassigned"]
DEFAULT_ASSIGNMENT_MODE: Final = "everyone"
# Reward keys
CONF_REWARD_NAME: Final = "name"
CONF_REWARD_DESCRIPTION: Final = "description"
CONF_REWARD_COST: Final = "cost"
CONF_REWARD_ICON: Final = "icon"
CONF_REWARD_ID: Final = "id"
CONF_REWARD_QUANTITY: Final = "quantity"
CONF_REWARD_EXPIRES_AT: Final = "expires_at"
# Default values
DEFAULT_POINTS_NAME: Final = "Stars"
DEFAULT_POINTS_ICON: Final = "mdi:star"
# Days of week
DAYS_OF_WEEK: Final = [
"monday",
"tuesday",
"wednesday",
"thursday",
"friday",
"saturday",
"sunday",
]
# Recurrence options for chores (Mode B)
RECURRENCE_OPTIONS: Final = [
"every_2_days",
"weekly",
"every_2_weeks",
"monthly",
"every_3_months",
"every_6_months",
]
RECURRENCE_LABELS: Final = {
"every_2_days": "Every 2 days",
"weekly": "Weekly",
"every_2_weeks": "Every 2 weeks",
"monthly": "Monthly",
"every_3_months": "Every 3 months",
"every_6_months": "Every 6 months",
}
# Schedule modes
SCHEDULE_MODES: Final = ["specific_days", "recurring", "one_shot"]
# First occurrence modes
FIRST_OCCURRENCE_MODES: Final = ["available_immediately", "wait_for_first_occurrence"]
# Time categories for chores
TIME_CATEGORIES: Final = [
"morning",
"afternoon",
"evening",
"night",
"anytime",
]
# Time category icons
TIME_CATEGORY_ICONS: Final = {
"morning": "mdi:weather-sunny",
"afternoon": "mdi:white-balance-sunny",
"evening": "mdi:weather-sunset",
"night": "mdi:weather-night",
"anytime": "mdi:clock-outline",
}
# Default user-editable time-of-day periods. "anytime" is implicit (all-day,
# always available) and never appears in this list. An empty label means
# "use the translated built-in name for this id".
DEFAULT_TIME_PERIODS: Final = [
{"id": "morning", "label": "", "start": "06:00", "end": "12:00", "icon": "mdi:weather-sunny"},
{"id": "afternoon", "label": "", "start": "12:00", "end": "17:00", "icon": "mdi:white-balance-sunny"},
{"id": "evening", "label": "", "start": "17:00", "end": "21:00", "icon": "mdi:weather-sunset"},
{"id": "night", "label": "", "start": "21:00", "end": "23:59", "icon": "mdi:weather-night"},
]
MAX_TIME_PERIODS: Final = 24
# Avatar options
AVATAR_OPTIONS: Final = [
# Basic faces
"mdi:account-circle",
"mdi:face-man",
"mdi:face-woman",
"mdi:face-man-outline",
"mdi:face-woman-outline",
# Fun character avatars
"mdi:robot-happy",
"mdi:robot-excited",
"mdi:alien",
"mdi:ninja",
"mdi:pirate",
# Animals kids love
"mdi:cat",
"mdi:dog",
"mdi:unicorn",
"mdi:dragon",
"mdi:owl",
"mdi:penguin",
"mdi:panda",
"mdi:rabbit",
"mdi:koala",
"mdi:fox",
"mdi:dolphin",
"mdi:jellyfish",
"mdi:octopus",
"mdi:butterfly",
# Splatoon Inkling-inspired (colorful, action-themed)
"mdi:palette",
"mdi:spray",
"mdi:water-outline",
"mdi:shimmer",
"mdi:flare",
"mdi:star-face",
"mdi:emoticon-cool",
"mdi:emoticon-excited",
"mdi:emoticon-kiss",
"mdi:emoticon-wink",
"mdi:emoticon-happy",
"mdi:emoticon-poop",
"mdi:face-woman-shimmer",
"mdi:face-man-shimmer",
"mdi:account-star",
"mdi:account-heart",
# Gaming and action themed
"mdi:gamepad-variant",
"mdi:controller",
"mdi:trophy",
"mdi:crown",
"mdi:lightning-bolt",
"mdi:fire",
"mdi:rocket",
"mdi:sword",
"mdi:shield",
# Space and fantasy
"mdi:alien-outline",
"mdi:ufo",
"mdi:space-invaders",
"mdi:ghost",
"mdi:skull-crossbones",
"mdi:wizard-hat",
"mdi:magic-staff",
# Nature and colorful
"mdi:flower-tulip",
"mdi:flower-poppy",
"mdi:clover",
"mdi:mushroom",
"mdi:star-shooting",
"mdi:star-four-points",
"mdi:heart",
"mdi:heart-multiple",
"mdi:diamond-stone",
"mdi:puzzle-heart",
]
# Reward icon options
REWARD_ICON_OPTIONS: Final = [
"mdi:gift",
"mdi:ice-cream",
"mdi:pizza",
"mdi:movie",
"mdi:gamepad-variant",
"mdi:tablet",
"mdi:television",
"mdi:bike",
"mdi:currency-usd",
"mdi:shopping",
"mdi:party-popper",
"mdi:swim",
"mdi:sleep",
"mdi:candy",
]
# Platforms
PLATFORMS: Final = ["sensor", "button", "binary_sensor"]
# Services
SERVICE_COMPLETE_CHORE: Final = "complete_chore"
SERVICE_APPROVE_CHORE: Final = "approve_chore"
SERVICE_APPROVE_ALL_CHORES: Final = "approve_all_chores"
SERVICE_REJECT_CHORE: Final = "reject_chore"
SERVICE_UNDO_CHORE_APPROVAL: Final = "undo_chore_approval"
SERVICE_APPLY_MANDATORY_PENALTY: Final = "apply_mandatory_penalty"
SERVICE_POSTPONE_MANDATORY_CHORE: Final = "postpone_mandatory_chore"
SERVICE_DISMISS_MANDATORY_CHORE: Final = "dismiss_mandatory_chore"
SERVICE_CLAIM_REWARD: Final = "claim_reward"
SERVICE_APPROVE_REWARD: Final = "approve_reward"
SERVICE_REJECT_REWARD: Final = "reject_reward"
SERVICE_ADD_POINTS: Final = "add_points"
SERVICE_REMOVE_POINTS: Final = "remove_points"
SERVICE_UNDO_TRANSACTION: Final = "undo_transaction"
SERVICE_TEST_NOTIFICATION: Final = "test_notification"
SERVICE_GIFT_POINTS: Final = "gift_points"
SERVICE_RECORD_ALLOWANCE_PAYOUT: Final = "record_allowance_payout"
SERVICE_REQUEST_SWAP: Final = "request_swap"
SERVICE_CHOOSE_AVATAR: Final = "choose_avatar"
SERVICE_SET_CHORE_ORDER: Final = "set_chore_order"
SERVICE_PREVIEW_SOUND: Final = "preview_sound"
SERVICE_ADD_PENALTY: Final = "add_penalty"
SERVICE_UPDATE_PENALTY: Final = "update_penalty"
SERVICE_REMOVE_PENALTY: Final = "remove_penalty"
SERVICE_APPLY_PENALTY: Final = "apply_penalty"
SERVICE_ADD_BONUS: Final = "add_bonus"
SERVICE_UPDATE_BONUS: Final = "update_bonus"
SERVICE_REMOVE_BONUS: Final = "remove_bonus"
SERVICE_APPLY_BONUS: Final = "apply_bonus"
SERVICE_ADD_CHORE: Final = "add_chore"
SERVICE_ALLOCATE_POINTS_TO_POOL: Final = "allocate_points_to_pool"
SERVICE_SKIP_CHORE: Final = "skip_chore"
SERVICE_SET_CHORE_MANUAL_START: Final = "set_chore_manual_start"
SERVICE_ADD_TASK_GROUP: Final = "add_task_group"
SERVICE_UPDATE_TASK_GROUP: Final = "update_task_group"
SERVICE_REMOVE_TASK_GROUP: Final = "remove_task_group"
SERVICE_COMPLETE_BONUS_SUBTASK: Final = "complete_bonus_subtask"
SERVICE_START_TIMED_TASK: Final = "start_timed_task"
SERVICE_PAUSE_TIMED_TASK: Final = "pause_timed_task"
SERVICE_STOP_TIMED_TASK: Final = "stop_timed_task"
# Events
EVENT_PREVIEW_SOUND: Final = "taskmate_preview_sound"
# Attributes
ATTR_CHILD_ID: Final = "child_id"
ATTR_CHORE_ID: Final = "chore_id"
ATTR_AS_PARENT: Final = "as_parent"
ATTR_REWARD_ID: Final = "reward_id"
ATTR_POINTS: Final = "points"
ATTR_REASON: Final = "reason"
ATTR_CHORE_ORDER: Final = "chore_order"
ATTR_SOUND: Final = "sound"
ATTR_PENALTY_ID: Final = "penalty_id"
ATTR_PENALTY_NAME: Final = "name"
ATTR_PENALTY_POINTS: Final = "points"
ATTR_PENALTY_DESCRIPTION: Final = "description"
ATTR_PENALTY_ICON: Final = "icon"
ATTR_PENALTY_ASSIGNED_TO: Final = "assigned_to"
ATTR_BONUS_ID: Final = "bonus_id"
ATTR_BONUS_NAME: Final = "name"
ATTR_BONUS_POINTS: Final = "points"
ATTR_BONUS_DESCRIPTION: Final = "description"
ATTR_BONUS_ICON: Final = "icon"
ATTR_BONUS_ASSIGNED_TO: Final = "assigned_to"
ATTR_CHORE_NAME: Final = "name"
ATTR_CHORE_DESCRIPTION: Final = "description"
ATTR_CHORE_POINTS: Final = "points"
ATTR_CHORE_ASSIGNED_TO: Final = "assigned_to"
ATTR_CHORE_TIME_CATEGORY: Final = "time_category"
ATTR_CHORE_ONE_SHOT: Final = "one_shot"
ATTR_CHORE_REQUIRES_APPROVAL: Final = "requires_approval"
ATTR_BONUS_SUBTASK_ID: Final = "bonus_subtask_id"
# Badge attributes
ATTR_BADGE_ID: Final = "badge_id"
ATTR_BADGE_NAME: Final = "name"
ATTR_BADGE_DESCRIPTION: Final = "description"
ATTR_BADGE_ICON: Final = "icon"
ATTR_BADGE_TIER: Final = "tier"
ATTR_BADGE_POINT_BONUS: Final = "point_bonus"
ATTR_BADGE_CRITERIA: Final = "criteria"
ATTR_BADGE_COMBINATOR: Final = "combinator"
ATTR_BADGE_ASSIGNED_TO: Final = "assigned_to"
ATTR_BADGE_NOTIFY_ON_EARN: Final = "notify_on_earn"
ATTR_BADGE_ENABLED: Final = "enabled"
ATTR_AWARDED_BADGE_ID: Final = "awarded_badge_id"
# States
STATE_PENDING: Final = "pending"
STATE_AWAITING_APPROVAL: Final = "awaiting_approval"
STATE_COMPLETED: Final = "completed"
STATE_CLAIMED: Final = "claimed"
# Completion sound options
# Most sounds are synthesized via Web Audio API
# Fart sounds are CC0 audio files from BigSoundBank.com and GfxSounds.com
COMPLETION_SOUND_OPTIONS: Final = [
"none", # No sound
"coin", # Coin collect sound
"levelup", # Level up / success sound
"fanfare", # Celebratory fanfare
"chime", # Simple chime
"powerup", # Power up sound
"undo", # Sad/descending "womp womp" for undo actions
"fart1", # Flatulence 1 (short)
"fart2", # Flatulence 2 (short)
"fart3", # Flatulence 3 (short)
"fart4", # Pony flatulence 2 (~3 sec)
"fart5", # Flatulence 4 - discreet (short)
"fart6", # Prout'cochons 1 - pig game sound (short)
"fart7", # Prout'cochons 2 - pig game sound (short)
"fart8", # Prout'cochons 3 - pig game sound (short)
"fart9", # Pony flatulence 1 (short)
"fart10", # Baby fart (short)
"fart_random", # Random fart - picks a random fart sound each time!
]
# Default completion sound
DEFAULT_COMPLETION_SOUND: Final = "coin"
# Chore keys (sound-related)
CONF_CHORE_COMPLETION_SOUND: Final = "completion_sound"
# --- Chore difficulty tiers ---
# Each chore carries a difficulty tier; the points it awards are the base
# points multiplied by the tier's multiplier. "medium" is the neutral baseline
# (×1.0) so chores that predate this feature (which default to medium) keep
# their exact award value. Multipliers are configurable via the settings
# "difficulty_multiplier_<tier>" keys.
DIFFICULTY_TIERS: Final = ("easy", "medium", "hard")
DEFAULT_DIFFICULTY: Final = "medium"
DEFAULT_DIFFICULTY_MULTIPLIERS: Final = {"easy": 0.5, "medium": 1.0, "hard": 2.0}
# --- Notification type IDs (v3.9.0) ---
NOTIF_TYPE_BEDTIME_REMINDER: Final = "bedtime_reminder"
NOTIF_TYPE_STREAK_AT_RISK: Final = "streak_at_risk"
NOTIF_TYPE_ALL_CHORES_DONE: Final = "all_chores_done"
NOTIF_TYPE_BADGE_EARNED: Final = "badge_earned"
NOTIF_TYPE_PENDING_CHORE_APPROVAL: Final = "pending_chore_approval"
NOTIF_TYPE_PENDING_REWARD_CLAIM: Final = "pending_reward_claim"
NOTIF_TYPE_STREAK_MILESTONE: Final = "streak_milestone"
NOTIF_TYPE_LEVEL_UP: Final = "level_up"
NOTIF_TYPE_WEEKLY_DIGEST: Final = "weekly_digest"
NOTIF_TYPE_CELEBRATION: Final = "celebration"
NOTIF_TYPE_MANDATORY_REMINDER: Final = "mandatory_reminder"
NOTIF_TYPE_MANDATORY_PARENT_ALERT: Final = "mandatory_parent_alert"
NOTIF_TYPE_MONTHLY_REPORT: Final = "monthly_report"
NOTIF_TYPE_SEASON_CHAMPION: Final = "season_champion"
NOTIF_TYPE_FAMILY_GOAL_REACHED: Final = "family_goal_reached"