New apps Added

This commit is contained in:
2026-07-08 10:43:39 -04:00
parent 3b1f4bbd75
commit fefc2c8b5c
1114 changed files with 406637 additions and 154 deletions
+323
View File
@@ -0,0 +1,323 @@
"""Badge evaluation engine and built-in catalogue."""
from __future__ import annotations
import logging
from .models import Badge, BadgeCriterion, Child
_LOGGER = logging.getLogger(__name__)
def _b(id_suffix: str, name: str, description: str, icon: str, tier: str,
point_bonus: int, metric: str, value: int) -> Badge:
"""Helper to build a built-in badge."""
criteria = [BadgeCriterion(metric=metric, operator=">=", value=value)] if metric else []
badge = Badge(
name=name,
description=description,
icon=icon,
tier=tier,
point_bonus=point_bonus,
criteria=criteria,
builtin=True,
enabled=True,
notify_on_earn=True,
)
badge.id = f"builtin.{id_suffix}"
return badge
BUILTIN_CATALOGUE: list[Badge] = [
# Bronze
_b("first_chore", "First Chore", "Complete your very first chore",
"mdi:check-circle", "bronze", 0, "first_chore", 1),
_b("first_reward", "First Reward", "Claim your first reward",
"mdi:gift", "bronze", 0, "first_reward", 1),
_b("100_points", "100 Points", "Earn 100 lifetime points",
"mdi:star", "bronze", 0, "total_points", 100),
_b("10_chores", "10 Chores Completed", "Complete 10 chores",
"mdi:checkbox-marked-circle", "bronze", 0, "total_chores", 10),
# Silver
_b("500_points", "500 Points", "Earn 500 lifetime points",
"mdi:star-circle", "silver", 25, "total_points", 500),
_b("50_chores", "50 Chores Completed", "Complete 50 chores",
"mdi:checkbox-multiple-marked-circle", "silver", 25, "total_chores", 50),
_b("3_day_streak", "3-Day Streak", "Complete chores 3 days in a row",
"mdi:fire", "silver", 25, "current_streak", 3),
_b("first_perfect_week", "First Perfect Week", "Complete a perfect week",
"mdi:calendar-star", "silver", 50, "perfect_weeks", 1),
# Gold
_b("1000_points", "1000 Points", "Earn 1000 lifetime points",
"mdi:trophy", "gold", 100, "total_points", 1000),
_b("100_chores", "100 Chores Completed", "Complete 100 chores",
"mdi:trophy-variant", "gold", 100, "total_chores", 100),
_b("7_day_streak", "7-Day Streak", "Complete chores 7 days in a row",
"mdi:lightning-bolt", "gold", 50, "current_streak", 7),
_b("5_perfect_weeks", "5 Perfect Weeks", "Achieve 5 perfect weeks",
"mdi:calendar-multiple-check", "gold", 100, "perfect_weeks", 5),
# Platinum
_b("5000_points", "5000 Points", "Earn 5000 lifetime points",
"mdi:diamond-stone", "platinum", 250, "total_points", 5000),
_b("30_day_streak", "30-Day Streak", "Complete chores 30 days in a row",
"mdi:crown", "platinum", 250, "current_streak", 30),
_b("10_perfect_weeks", "10 Perfect Weeks", "Achieve 10 perfect weeks",
"mdi:rainbow", "platinum", 250, "perfect_weeks", 10),
]
def resolve_metric(metric: str, child: Child, storage) -> int:
"""Resolve a metric value for a child. Returns int (0 for unknown metrics)."""
if metric == "total_points":
return int(child.total_points_earned or 0)
if metric == "total_chores":
return int(child.total_chores_completed or 0)
if metric == "current_streak":
return int(child.current_streak or 0)
if metric == "best_streak":
return int(child.best_streak or 0)
if metric == "perfect_weeks":
return len(child.awarded_perfect_weeks or [])
if metric == "first_chore":
return 1 if (child.total_chores_completed or 0) >= 1 else 0
if metric in ("total_rewards", "first_reward"):
approved_count = sum(
1 for c in storage.get_reward_claims()
if c.child_id == child.id and c.approved
)
if metric == "first_reward":
return 1 if approved_count >= 1 else 0
return approved_count
return 0
TRIGGER_METRICS: dict[str, set[str]] = {
"chore_completed": {"total_chores", "first_chore"},
"points_changed": {"total_points"},
"reward_redeemed": {"total_rewards", "first_reward"},
"streak_updated": {"current_streak", "best_streak"},
"perfect_week": {"perfect_weeks"},
}
def criterion_met(value: int, operator: str, threshold: int) -> bool:
"""Evaluate a single badge criterion. Unknown operators default to >=."""
op = operator or ">="
if op == ">=":
return value >= threshold
if op == "==":
return value == threshold
if op == "<=":
return value <= threshold
if op == ">":
return value > threshold
if op == "<":
return value < threshold
if op == "!=":
return value != threshold
return value >= threshold
def badge_relevant_to_trigger(badge: Badge, trigger: str) -> bool:
"""Return True if any of the badge's criteria reference a metric in the trigger's set.
'manual' trigger always returns True (re-evaluates everything).
Badges with no criteria are manual-award-only and never auto-fire.
"""
if trigger == "manual":
return True
if not badge.criteria:
return False
relevant = TRIGGER_METRICS.get(trigger, set())
return any(c.metric in relevant for c in badge.criteria)
class BadgeCoordinator:
"""Evaluates badge criteria and emits awards."""
def __init__(self, hass, storage, points_coord, notifications=None) -> None:
self.hass = hass
self.storage = storage
self.points_coord = points_coord
self.notifications = notifications
async def evaluate_for_child(
self,
child_id: str,
trigger: str,
*,
silent: bool = False,
) -> list:
"""Evaluate all enabled badges for this child given a trigger event.
Returns the list of newly-created AwardedBadge instances.
Set silent=True for retroactive backfill (suppresses notifications,
events, and point bonuses).
"""
from .models import AwardedBadge
child = self.storage.get_child(child_id)
if child is None:
return []
new_awards: list[AwardedBadge] = []
for badge in self.storage.get_badges():
if not badge.enabled:
continue
if badge.assigned_to and child_id not in badge.assigned_to:
continue
if not badge_relevant_to_trigger(badge, trigger):
continue
if self.storage.has_awarded(child_id, badge.id):
continue
if not badge.criteria:
continue
results = [
criterion_met(resolve_metric(c.metric, child, self.storage), c.operator, c.value)
for c in badge.criteria
]
combinator = (getattr(badge, "combinator", "AND") or "AND").upper()
passed = any(results) if combinator == "OR" else all(results)
if not passed:
continue
bonus = 0 if silent else badge.point_bonus
award = AwardedBadge(
child_id=child_id,
badge_id=badge.id,
silent=silent,
bonus_credited=bonus,
)
self.storage.add_awarded_badge(award)
new_awards.append(award)
if not silent:
if bonus > 0:
await self.points_coord.async_add_points(
child_id,
bonus,
reason=f"Badge: {badge.name}",
)
self.hass.bus.async_fire(
"taskmate_badge_earned",
{
"child_id": child_id,
"badge_id": badge.id,
"awarded_id": award.id,
"name": badge.name,
"icon": badge.icon,
"tier": badge.tier,
"point_bonus": bonus,
},
)
if new_awards:
await self.storage.async_save()
if not silent:
await self._dispatch_notifications(new_awards)
return new_awards
async def award_manually(self, child_id: str, badge_id: str):
"""Manually award a badge to a child via parent action."""
from .models import AwardedBadge
child = self.storage.get_child(child_id)
badge = self.storage.get_badge(badge_id)
if child is None or badge is None:
return None
if self.storage.has_awarded(child_id, badge_id):
return None
bonus = badge.point_bonus
award = AwardedBadge(
child_id=child_id,
badge_id=badge_id,
manually_awarded=True,
silent=False,
bonus_credited=bonus,
)
self.storage.add_awarded_badge(award)
if bonus > 0:
await self.points_coord.async_add_points(
child_id, bonus, reason=f"Badge: {badge.name}",
)
self.hass.bus.async_fire(
"taskmate_badge_earned",
{
"child_id": child_id,
"badge_id": badge_id,
"awarded_id": award.id,
"name": badge.name,
"icon": badge.icon,
"tier": badge.tier,
"point_bonus": bonus,
},
)
await self._dispatch_notifications([award])
await self.storage.async_save()
return award
async def revoke(self, awarded_id: str) -> bool:
"""Revoke an awarded badge; reverse bonus_credited if > 0."""
matching = [
a for a in self.storage.get_awarded_badges() if a.id == awarded_id
]
if not matching:
return False
award = matching[0]
badge = self.storage.get_badge(award.badge_id)
badge_name = badge.name if badge else "(removed)"
self.storage.remove_awarded_badge(awarded_id)
if award.bonus_credited > 0:
await self.points_coord.async_remove_points(
award.child_id,
award.bonus_credited,
reason=f"Badge revoked: {badge_name}",
)
await self.storage.async_save()
return True
async def rebuild_all(self) -> int:
"""Re-evaluate all enabled badges across all children, silently.
Used by rebuild_badges service and one-time backfill.
Returns total count of new silent awards.
"""
total = 0
for child in self.storage.get_children():
new_awards = await self.evaluate_for_child(
child.id, "manual", silent=True,
)
total += len(new_awards)
return total
async def _dispatch_notifications(self, awards: list) -> None:
"""Combine awards into one or per-badge ping(s) via the central dispatcher.
Per-badge `notify_on_earn` still applies — badges with that flag off are
excluded from the message but their event is still emitted by the badge
coordinator's regular bus.fire.
"""
per_child: dict[str, list] = {}
for award in awards:
badge = self.storage.get_badge(award.badge_id)
if not badge or not badge.notify_on_earn:
continue
per_child.setdefault(award.child_id, []).append(badge)
for child_id, badges in per_child.items():
child = self.storage.get_child(child_id)
if child is None or self.notifications is None:
continue
badge_name = badges[0].name if len(badges) == 1 else ", ".join(b.name for b in badges)
await self.notifications.fire(
"badge_earned",
{
"child_name": child.name,
"badge_name": badge_name,
"badge_id": ",".join(b.id for b in badges),
"tier": badges[0].tier,
},
)