"""Base trigger class for sensor-based maintenance triggers.""" from __future__ import annotations import logging import math from abc import ABC, abstractmethod from datetime import datetime from typing import TYPE_CHECKING, Any from homeassistant.core import CALLBACK_TYPE, Event, HomeAssistant, State, callback from homeassistant.helpers.event import ( EventStateChangedData, async_call_later, async_track_state_change_event, ) if TYPE_CHECKING: from ...coordinator import MaintenanceCoordinator from ...sensor import MaintenanceSensor from ...const import ( EVENT_TRIGGER_ACTIVATED, EVENT_TRIGGER_DEACTIVATED, ) _LOGGER = logging.getLogger(__name__) class BaseTrigger(ABC): """Base class for all maintenance triggers.""" def __init__( self, hass: HomeAssistant, entity: MaintenanceSensor, trigger_config: dict[str, Any], ) -> None: """Initialize the trigger.""" self.hass = hass self.entity = entity self.config = trigger_config self.entity_id = trigger_config.get("entity_id", "") self.attribute = trigger_config.get("attribute") self._triggered = False self._current_value: float | None = None self._unsub_listener: CALLBACK_TYPE | None = None self._unsub_retry: CALLBACK_TYPE | None = None self._logged_unavailable = False # Log-once pattern for unavailable @property def _coordinator(self) -> MaintenanceCoordinator: """Get the coordinator from the entity.""" return self.entity.coordinator @property def _task_id(self) -> str: """Get the task ID from the entity.""" return self.entity._task_id async def async_setup(self) -> None: """Set up the trigger: validate entity and register listener. IMPORTANT: The listener is ALWAYS registered, even when the entity does not exist yet. HA fires a state_change event when an entity first appears (old_state=None), so the trigger will self-heal automatically. """ state = self.hass.states.get(self.entity_id) if state is None: _LOGGER.info( "Trigger entity %s not yet available — listener registered, waiting for entity to appear", self.entity_id, ) # Register listener anyway so we catch the entity appearing self._unsub_listener = async_track_state_change_event(self.hass, [self.entity_id], self._handle_state_change_event) return # Register state change listener self._unsub_listener = async_track_state_change_event(self.hass, [self.entity_id], self._handle_state_change_event) # If state is unknown/unavailable, schedule a retry if state.state in ("unavailable", "unknown"): _LOGGER.info( "Trigger entity %s is '%s' — will retry evaluation in 30s", self.entity_id, state.state, ) self._schedule_retry() return # Validate that we can get a value value = self._get_numeric_value(state) if value is not None: self._current_value = value # Initial evaluation if value is not None: self._evaluate_and_update(value) _LOGGER.debug( "Trigger setup complete: %s monitoring %s (attribute=%s, value=%s)", type(self).__name__, self.entity_id, self.attribute, self._current_value, ) def _schedule_retry(self) -> None: """Schedule a retry of the initial evaluation after 30 seconds.""" self._cancel_retry() @callback def _retry_initial_evaluation(_now: datetime) -> None: """Re-check entity state after a delay.""" self._unsub_retry = None state = self.hass.states.get(self.entity_id) if state is None or state.state in ("unavailable", "unknown"): _LOGGER.debug( "Trigger entity %s still %s after retry", self.entity_id, state.state if state else "missing", ) return value = self._get_numeric_value(state) if value is not None: self._current_value = value self._evaluate_and_update(value) _LOGGER.info( "Trigger entity %s recovered after retry (value=%s)", self.entity_id, value, ) self._unsub_retry = async_call_later(self.hass, 30, _retry_initial_evaluation) def _cancel_retry(self) -> None: """Cancel pending retry timer.""" if self._unsub_retry is not None: self._unsub_retry() self._unsub_retry = None async def async_teardown(self) -> None: """Remove the trigger listener.""" self._cancel_retry() if self._unsub_listener is not None: self._unsub_listener() self._unsub_listener = None _LOGGER.debug("Trigger teardown: %s", self.entity_id) @callback def _handle_state_change_event(self, event: Event[EventStateChangedData]) -> None: """Handle state change event from the monitored entity.""" old_state = event.data.get("old_state") new_state = event.data.get("new_state") if new_state is None: # Entity removed from state machine return # Entity appeared for the first time (old_state=None) if old_state is None: _LOGGER.info( "Trigger entity %s appeared in state machine (state=%s)", self.entity_id, new_state.state, ) self._logged_unavailable = False # Handle unavailable/unknown with log-once pattern. # A transient unavailable/unknown carries no measurement, so we treat # it as "no new data" and do NOT deactivate an active trigger here. # Deactivating on a blip dropped real (alarm) triggers and, combined # with the threshold for-minutes debounce latch, left tasks stuck at # OK once the value returned below threshold. A genuinely missing # trigger entity is surfaced via the missing_trigger_entity repair # flow instead. (Numeric-only triggers: any non-numeric value below # is likewise ignored via the _get_numeric_value None check.) if new_state.state in ("unavailable", "unknown"): if not self._logged_unavailable: _LOGGER.warning( "Trigger entity %s became %s — keeping last trigger state", self.entity_id, new_state.state, ) self._logged_unavailable = True return # Entity is back to a valid state if self._logged_unavailable: _LOGGER.info( "Trigger entity %s is available again (state=%s)", self.entity_id, new_state.state, ) self._logged_unavailable = False value = self._get_numeric_value(new_state) if value is not None: self._current_value = value self._evaluate_and_update(value) def _evaluate_and_update(self, value: float) -> None: """Evaluate trigger condition and update state if changed.""" was_triggered = self._triggered is_triggered = self.evaluate(value) self._triggered = is_triggered if is_triggered and not was_triggered: self._on_trigger_activated(value) elif not is_triggered and was_triggered: self._on_trigger_deactivated(value) @abstractmethod def evaluate(self, value: float) -> bool: """Evaluate whether the trigger condition is met. Must be implemented by subclasses. Returns True if trigger should be active. """ def _on_trigger_activated(self, value: float) -> None: """Handle trigger activation.""" _LOGGER.info( "Maintenance trigger activated: %s = %s (entity: %s)", self.entity.entity_id, value, self.entity_id, ) # Update entity state self.entity.async_update_trigger_state( is_triggered=True, current_value=value, trigger_entity_id=self.entity_id, ) # Add history entry for the trigger activation self.hass.async_create_task(self._coordinator.async_add_trigger_history_entry(self._task_id, trigger_value=value)) # Fire event self.hass.bus.async_fire( EVENT_TRIGGER_ACTIVATED, { "entity_id": self.entity.entity_id, "trigger_entity": self.entity_id, "trigger_attribute": self.attribute, "trigger_value": value, "trigger_type": self.config.get("type"), }, ) def _on_trigger_deactivated(self, value: float) -> None: """Handle trigger deactivation.""" _LOGGER.info( "Maintenance trigger deactivated: %s = %s (entity: %s)", self.entity.entity_id, value, self.entity_id, ) # Update entity state self.entity.async_update_trigger_state( is_triggered=False, current_value=value, trigger_entity_id=self.entity_id, ) # Fire event self.hass.bus.async_fire( EVENT_TRIGGER_DEACTIVATED, { "entity_id": self.entity.entity_id, "trigger_entity": self.entity_id, "trigger_attribute": self.attribute, "trigger_value": value, "trigger_type": self.config.get("type"), }, ) # Opt-in (#53): the sensor recovering IS the maintenance being done # (salt refilled, filter swapped) — record the completion so # last_performed and the time-between-services statistics stay real. # This hook only fires on the evaluate path: a manual complete/skip # resets the trigger via reset(), which never lands here, so the # manual flow cannot double-record. if self.config.get("auto_complete_on_recovery"): self.hass.async_create_task(self._coordinator.async_auto_complete_on_recovery(self._task_id, value)) def _get_numeric_value(self, state: State) -> float | None: """Extract numeric value from state or attribute.""" try: if self.attribute: raw = state.attributes.get(self.attribute) else: raw = state.state if raw is None: return None val = float(raw) if not math.isfinite(val): return None return val except (ValueError, TypeError): return None def reset(self) -> None: """Reset the trigger (called after maintenance completion).""" self._triggered = False