This commit is contained in:
Home Assistant Version Control
2026-08-13 19:52:24 +00:00
parent 2d1ba0c035
commit 457f19d210
46 changed files with 3333 additions and 2108 deletions
@@ -160,6 +160,13 @@ class TaskMateChildCard extends LitElement {
}[tier] || '#888';
}
_badgeKeydown(e) {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
this._openBadgesView();
}
}
_openBadgesView() {
const slug = this.config?.child_id
? String(this.config.child_id).toLowerCase().replace(/\s+/g, '_')
@@ -1906,6 +1913,74 @@ class TaskMateChildCard extends LitElement {
white-space: nowrap;
}
/* ── Next badge progress (#780) ── */
.next-badge {
display: flex;
align-items: center;
gap: 10px;
padding: 10px 16px;
cursor: pointer;
border-bottom: 1px solid var(--divider-color, #e0e0e0);
}
.next-badge:hover { background: var(--secondary-background-color, rgba(0,0,0,0.03)); }
.next-badge:focus-visible {
outline: 2px solid var(--primary-color);
outline-offset: -2px;
}
.next-badge-icon {
width: 28px;
height: 28px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
--mdc-icon-size: 16px;
color: #1a1a1a;
border: 2px dashed var(--t);
background: transparent;
flex-shrink: 0;
opacity: 0.85;
}
.next-badge-body { flex: 1; min-width: 0; }
.next-badge-top {
display: flex;
align-items: baseline;
gap: 6px;
margin-bottom: 5px;
}
.next-badge-label {
font-size: 11px;
color: var(--secondary-text-color);
white-space: nowrap;
}
.next-badge-name {
font-size: 12.5px;
font-weight: 700;
color: var(--primary-text-color);
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.next-badge-count {
margin-left: auto;
font-size: 11px;
font-weight: 700;
color: var(--secondary-text-color);
white-space: nowrap;
}
.next-badge-bar {
height: 6px;
border-radius: 3px;
background: var(--divider-color, #e0e0e0);
overflow: hidden;
}
.next-badge-bar i {
display: block;
height: 100%;
border-radius: 3px;
transition: width 0.4s ease;
}
/* ══════════════════════════════════════════════════════════════════
DESIGNED STYLES (playroom / console / cleanpro)
Shared .tmd kit + tokens come from taskmate-design.js styles().
@@ -2042,6 +2117,49 @@ class TaskMateChildCard extends LitElement {
.tmd-badge-mini ha-icon { --mdc-icon-size: 16px; color: #fff; }
.tmd-badges .more { font-size: 11px; font-weight: 800; color: var(--tmd-accent); }
/* Designed: next badge progress (#780) */
.tmd-next-badge {
display: flex; align-items: center; gap: 9px;
padding: 9px 11px; margin-bottom: 11px;
background: var(--tmd-surface-2); border: 1px solid var(--tmd-border);
border-radius: var(--tmd-radius-sm); cursor: pointer;
}
.tmd-next-badge:focus-visible { outline: 2px solid var(--tmd-accent); outline-offset: 1px; }
.tmd-next-badge .ic {
width: 26px; height: 26px; border-radius: 50%; display: grid; place-items: center;
border: 2px dashed var(--t, var(--tmd-accent)); color: var(--tmd-dim); flex-shrink: 0;
}
.tmd-next-badge .ic ha-icon { --mdc-icon-size: 15px; }
.tmd-next-badge .bd { flex: 1; min-width: 0; }
.tmd-next-badge .top { display: flex; align-items: baseline; gap: 6px; margin-bottom: 5px; }
.tmd-next-badge .lbl {
font-size: 11px; font-weight: 800; color: var(--tmd-dim);
text-transform: uppercase; letter-spacing: .04em; white-space: nowrap;
}
.tmd-next-badge .nm {
font-size: 12.5px; font-weight: 700; color: var(--tmd-text);
overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
}
.tmd-next-badge .cnt {
margin-left: auto; font-size: 11px; font-weight: 800;
color: var(--tmd-dim); white-space: nowrap;
}
.tmd-next-badge .bar {
height: 6px; border-radius: 999px; background: var(--tmd-border); overflow: hidden;
}
.tmd-next-badge .bar i {
display: block; height: 100%; border-radius: 999px; transition: width .4s ease;
}
/* Playroom is chunkier, console squares everything off, accessible needs
a solid ring rather than a dashed one to stay legible. */
:host([data-tm-design="playroom"]) .tmd-next-badge .bar { height: 8px; }
:host([data-tm-design="console"]) .tmd-next-badge .bar,
:host([data-tm-design="console"]) .tmd-next-badge .bar i { border-radius: 0; }
:host([data-tm-design="accessible"]) .tmd-next-badge .ic { border-style: solid; }
:host([data-tm-design="accessible"]) .tmd-next-badge .bar { height: 10px; }
:host([data-tm-design="accessible"]) .tmd-next-badge .nm,
:host([data-tm-design="accessible"]) .tmd-next-badge .cnt { font-size: 14px; }
/* Designed: vacation banner + swappable section */
.tmd-vacation {
display: flex; align-items: center; gap: 7px; padding: 9px 11px; margin-bottom: 11px;
@@ -2072,6 +2190,7 @@ class TaskMateChildCard extends LitElement {
show_countdown: true, // Show midnight reset countdown below section title
show_due_days_only: true, // Whether to apply due_days filtering at all
show_badges: true, // Show badge strip between points and chores
show_next_badge: true, // Show progress toward the closest unearned badge
header_color: '#9b59b6',
...config,
};
@@ -2172,6 +2291,7 @@ class TaskMateChildCard extends LitElement {
const badgesEntity = this._resolveBadgesEntity(child);
const earnedBadges = (badgesEntity?.attributes?.earned) || [];
const showBadges = this.config.show_badges !== false && earnedBadges.length > 0;
const nextBadge = this._nextBadge(badgesEntity);
// Get pending points for this child
const pendingPoints = child.pending_points || 0;
@@ -2256,6 +2376,28 @@ class TaskMateChildCard extends LitElement {
</div>
` : ''}
${nextBadge ? html`
<div class="next-badge" role="button" tabindex="0"
aria-label="${this._t('badges.next_up')}${nextBadge.name} ${nextBadge.label}"
@click=${() => this._openBadgesView()}
@keydown=${(e) => this._badgeKeydown(e)}>
<div class="next-badge-icon" style="--t: ${this._tierColor(nextBadge.badge.tier)}">
<ha-icon icon="${nextBadge.badge.icon || 'mdi:trophy-outline'}"></ha-icon>
</div>
<div class="next-badge-body">
<div class="next-badge-top">
<span class="next-badge-label">${this._t('badges.next_up')}</span>
<span class="next-badge-name">${nextBadge.name}</span>
<span class="next-badge-count">${nextBadge.label}</span>
</div>
<div class="next-badge-bar" role="progressbar"
aria-valuenow="${nextBadge.pct}" aria-valuemin="0" aria-valuemax="100">
<i style="width: ${nextBadge.pct}%; background: ${this._tierColor(nextBadge.badge.tier)}"></i>
</div>
</div>
</div>
` : ''}
<div class="chores-container">
${childChores.length === 0
? this._renderEmptyState()
@@ -2346,6 +2488,39 @@ class TaskMateChildCard extends LitElement {
return null;
}
/* The single closest unearned badge (#780) — the kid-facing "next up" line.
`available[]` is already sorted by nothing in particular, so pick the
highest progress_pct. Badges nobody has started (0%) are skipped: a bar
stuck at zero is noise, not motivation. Returns null when there is
nothing worth showing. */
_nextBadge(badgesEntity) {
if (this.config.show_next_badge === false) return null;
const available = badgesEntity?.attributes?.available || [];
let best = null;
for (const b of available) {
const pct = Math.max(0, Math.min(100, Number(b.progress_pct) || 0));
if (pct <= 0) continue;
if (!best || pct > best.pct) best = { badge: b, pct };
}
if (!best) return null;
const c = best.badge.closest_criterion;
// Older backends (and criteria-free, manual-award badges) have no
// closest_criterion — fall back to the percentage.
best.label = c && c.target ? `${c.current} / ${c.target}` : `${best.pct}%`;
best.name = this._badgeName(best.badge);
return best;
}
// Built-in badge names arrive from the sensor in English; the localised
// name lives under badge.name_<suffix> (same scheme as the panel).
_badgeName(b) {
const id = b.badge_id || "";
if (!id.startsWith("builtin.")) return b.name;
const key = "badge.name_" + id.slice("builtin.".length);
const t = this._t(key);
return t !== key ? t : b.name;
}
_designTone(i) { return `var(--tmd-c${(i % 6) + 1})`; }
_av(child, tone, size) {
@@ -2489,6 +2664,7 @@ class TaskMateChildCard extends LitElement {
const badgesEntity = this._resolveBadgesEntity(child);
const earnedBadges = (badgesEntity?.attributes?.earned) || [];
const showBadges = this.config.show_badges !== false && earnedBadges.length > 0;
const nextBadge = this._nextBadge(badgesEntity);
const pendingPoints = child.pending_points || 0;
const countdown = this.config.show_countdown !== false ? this._getMidnightCountdown() : null;
@@ -2532,6 +2708,26 @@ class TaskMateChildCard extends LitElement {
</div>`)}
${earnedBadges.length > 5 ? html`<span class="more">+${earnedBadges.length - 5} →</span>` : ""}
</div>` : ""}
${nextBadge ? html`
<div class="tmd-next-badge" role="button" tabindex="0"
aria-label="${this._t("badges.next_up")}${nextBadge.name} ${nextBadge.label}"
@click=${() => this._openBadgesView()}
@keydown=${(e) => this._badgeKeydown(e)}>
<div class="ic" style="--t:${this._tierColor(nextBadge.badge.tier)}">
<ha-icon icon="${nextBadge.badge.icon || "mdi:trophy-outline"}"></ha-icon>
</div>
<div class="bd">
<div class="top">
<span class="lbl">${this._t("badges.next_up")}</span>
<span class="nm">${nextBadge.name}</span>
<span class="cnt">${nextBadge.label}</span>
</div>
<div class="bar" role="progressbar"
aria-valuenow="${nextBadge.pct}" aria-valuemin="0" aria-valuemax="100">
<i style="width:${nextBadge.pct}%;background:${this._tierColor(nextBadge.badge.tier)}"></i>
</div>
</div>
</div>` : ""}
${sectionLine}
${this._renderRoulette(child, childChores, pointsIcon)}
${body}
@@ -4668,4 +4864,4 @@ console.info(
"%c TASKMATE CHILD CARD %c v" + _tmVersion + " ",
"background:#9b59b6;color:white;font-weight:bold;padding:2px 4px;border-radius:4px 0 0 4px;",
"background:#2c3e50;color:white;font-weight:bold;padding:2px 4px;border-radius:0 4px 4px 0;"
);
);