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HomeAssistantVS/custom_components/maintenance_supporter/entity/triggers/state_change.py
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19 KiB
Python

"""State change trigger for maintenance tasks."""
from __future__ import annotations
import logging
from datetime import datetime
from typing import TYPE_CHECKING, Any
from homeassistant.core import CALLBACK_TYPE, Event, HomeAssistant, callback
from homeassistant.helpers.event import (
EventStateChangedData,
async_call_later,
async_track_state_change_event,
)
from homeassistant.util import dt as dt_util
from ...const import UNAVAILABLE_STATES
if TYPE_CHECKING:
from ...sensor import MaintenanceSensor
from .base_trigger import BaseTrigger
_LOGGER = logging.getLogger(__name__)
def _norm_state(value: str | None) -> str | None:
"""Case/whitespace-insensitive state form for from/to comparisons."""
return value.strip().casefold() if isinstance(value, str) else value
class StateChangeTrigger(BaseTrigger):
"""Trigger that activates after counting state transitions.
Counts transitions matching from_state -> to_state pattern.
Triggers when count reaches target_changes.
"""
# Setup saw no usable state -> reconcile on the first real one (#131).
# Class default so hand-built test instances inherit it.
_needs_latch_reconcile: bool = False
# #136 hold-window state — class defaults for the same reason.
_for_minutes: int = 0
_pending_state: str | None = None
_pending_since: str | None = None
_interrupted_pending: str | None = None
_timer_cancel: CALLBACK_TYPE | None = None
def __init__(
self,
hass: HomeAssistant,
entity: MaintenanceSensor,
trigger_config: dict[str, Any],
) -> None:
"""Initialize state change trigger."""
super().__init__(hass, entity, trigger_config)
# Case-insensitive matching, like RuntimeTrigger's on_states: the
# options flow lowercases these on save while the panel keeps the
# user's casing, and HA states themselves can be capitalized
# (input_select "Home") — normalizing BOTH sides at compare time is
# the only variant that works for every surface combination.
self._from_state: str | None = _norm_state(trigger_config.get("trigger_from_state"))
self._to_state: str | None = _norm_state(trigger_config.get("trigger_to_state"))
self._target_changes: int = trigger_config.get("trigger_target_changes", 1)
# Restore persisted change count from config, default to 0
self._change_count: int = trigger_config.get("trigger_change_count", 0)
self._current_value = float(self._change_count)
self._last_state: str | None = None
self._needs_latch_reconcile = False
# #136: a transition only counts once the NEW state has HELD for this
# long. 0 (the default) counts immediately — deliberately, because some
# sensors express a real event only as a brief pulse; the filter is an
# opt-in for the flappy ones. Applies to BOTH modes: the single-shot
# alarm latch (target_changes == 1, the reporter's vacuum problem
# sensors glitching for seconds at night) and the cycle counter
# (a flicker is not a wash cycle).
self._for_minutes: int = int(trigger_config.get("trigger_for_minutes", 0) or 0)
self._timer_cancel: CALLBACK_TYPE | None = None
# A window cut short by an unavailability blip — the only case that
# may re-open on recovery (see _handle_state_transition).
self._interrupted_pending: str | None = None
# The state currently waiting out the hold window (None = no window).
self._pending_state: str | None = None
self._pending_since: str | None = None
# Persisted pending window from before a restart (consumed in setup).
from ...helpers.dates import parse_persisted_utc
self._restored_pending_state: str | None = trigger_config.get("trigger_state_pending_state")
self._restored_pending_dt: datetime | None = parse_persisted_utc(trigger_config.get("trigger_state_pending_since"))
if self._restored_pending_dt is None:
self._restored_pending_state = None
async def async_setup(self) -> None:
"""Set up state change trigger.
IMPORTANT: The listener is ALWAYS registered, even when the entity does
not exist yet. HA fires a state_change event when an entity first
appears (old_state=None), so the trigger will self-heal automatically.
"""
state = self.hass.states.get(self.entity_id)
if state is None or state.state in UNAVAILABLE_STATES:
# No USABLE state yet — the #131 family: trigger setup races both
# the entity's registration AND its device readiness (a Zigbee /
# Z-Wave problem sensor restores as unavailable long before it
# reports). "unavailable" must never read as "recovered" — it
# used to quietly clear a single-shot latch right here. Register
# the listener and defer the latch reconciliation to the first
# real state.
self._needs_latch_reconcile = True
_LOGGER.info(
"Trigger entity %s not ready at setup (state=%s) — listener registered, latch check deferred",
self.entity_id,
state.state if state else "missing",
)
self._unsub_listener = async_track_state_change_event(self.hass, [self.entity_id], self._handle_state_transition)
return
self._last_state = state.state
self._reconcile_persisted_latch(state.state)
self._resume_pending_window(state.state)
# Register state change listener (override base: we handle events differently)
self._unsub_listener = async_track_state_change_event(self.hass, [self.entity_id], self._handle_state_transition)
_LOGGER.debug(
"State change trigger setup: %s (target=%d, count=%d, from=%s, to=%s)",
self.entity_id,
self._target_changes,
self._change_count,
self._from_state,
self._to_state,
)
def _reconcile_persisted_latch(self, live_state: str) -> None:
"""Align the persisted change-count latch with the LIVE entity state.
Runs at setup when the entity already exists, and again when the
entity first APPEARS (issue #131): trigger setup races HA's state
restoration, so a source that restores later kept a stale latch —
a problem sensor still on read OK, and a single-shot alarm that had
recovered while we were down stayed triggered.
A single-shot state alarm (target_changes == 1) whose entity is no
longer in its alert state is cleared QUIETLY — the recovery
transition was never observed, so we must NOT auto-complete for it
here (that path only runs on a live off event, guarded against
double-count). Otherwise the latch is restored and repainted.
"""
if self._change_count < self._target_changes:
return
if self._to_state is not None and self._target_changes == 1 and _norm_state(live_state) != self._to_state:
self._change_count = 0
self._current_value = 0.0
self._triggered = False
self._persist_runtime_soon()
self.entity.async_update_trigger_state(
is_triggered=False,
current_value=0.0,
trigger_entity_id=self.entity_id,
)
else:
self._triggered = True
self.entity.async_update_trigger_state(
is_triggered=True,
current_value=float(self._change_count),
trigger_entity_id=self.entity_id,
)
def _resume_pending_window(self, live_state: str) -> None:
"""Resume (or discard) a hold window persisted before a restart (#136).
Mirrors the threshold trigger's exceeded-since recovery: the wall-clock
anchor survives the restart, so a state that kept holding through the
downtime commits immediately once the window has fully elapsed, and
otherwise the timer resumes with the remaining duration. A live state
that no longer matches the anchored one discards the window.
"""
restored_state, restored_dt = self._restored_pending_state, self._restored_pending_dt
self._restored_pending_state = None
self._restored_pending_dt = None
if self._for_minutes <= 0 or restored_dt is None or restored_state is None or self._triggered:
return
if _norm_state(live_state) != _norm_state(restored_state):
self._persist_runtime_soon()
return
elapsed = (dt_util.utcnow() - restored_dt).total_seconds()
if elapsed >= self._for_minutes * 60:
_LOGGER.debug(
"State hold recovery: elapsed %.0fs >= %ds, committing immediately: %s",
elapsed,
self._for_minutes * 60,
self.entity_id,
)
self._commit_transition(live_state, None)
return
self._pending_state = restored_state
self._pending_since = restored_dt.isoformat()
remaining = max(self._for_minutes * 60 - elapsed, 0)
_LOGGER.debug("State hold recovery: %.0fs remaining: %s", remaining, self.entity_id)
self._start_hold_timer(remaining_seconds=remaining)
def _start_pending(self, new_val: str) -> None:
"""(Re)open the hold window for *new_val* — commits when the timer fires."""
self._cancel_timer()
self._pending_state = new_val
self._pending_since = dt_util.utcnow().isoformat()
self._persist_runtime_soon()
self._start_hold_timer()
def _start_hold_timer(self, remaining_seconds: float | None = None) -> None:
self._cancel_timer()
duration = remaining_seconds if remaining_seconds is not None else self._for_minutes * 60
@callback
def _timer_fired(_now: datetime) -> None:
pending = self._pending_state
self._pending_state = None
self._pending_since = None
self._timer_cancel = None
if pending is None:
return
# Safety net: only commit while the state still holds.
live = self.hass.states.get(self.entity_id)
if live is None or _norm_state(live.state) != _norm_state(pending):
self._persist_runtime_soon()
return
_LOGGER.debug(
"State hold timer fired: %s held %r for %d min",
self.entity_id,
pending,
self._for_minutes,
)
self._commit_transition(pending, None)
self._timer_cancel = async_call_later(self.hass, duration, _timer_fired)
def _clear_pending(self) -> None:
"""Abandon the hold window (state moved on before it elapsed)."""
if self._pending_state is None and self._timer_cancel is None:
return
self._cancel_timer()
self._pending_state = None
self._pending_since = None
self._persist_runtime_soon()
def _cancel_timer(self) -> None:
if self._timer_cancel is not None:
self._timer_cancel()
self._timer_cancel = None
def _commit_transition(self, new_val: str, old_val: str | None) -> None:
"""Count one matching transition (immediately, or after its hold)."""
self._pending_state = None
self._pending_since = None
self._change_count += 1
self._current_value = float(self._change_count)
self._persist_runtime_soon()
_LOGGER.debug(
"State change counted: %s (%s -> %s) count=%d/%d",
self.entity_id,
old_val if old_val is not None else "<held>",
new_val,
self._change_count,
self._target_changes,
)
was_triggered = self._triggered
is_triggered = self._change_count >= self._target_changes
self._triggered = is_triggered
if is_triggered and not was_triggered:
self._on_trigger_activated(float(self._change_count))
elif not is_triggered and was_triggered:
self._on_trigger_deactivated(float(self._change_count))
@callback
def _handle_state_transition(self, event: Event[EventStateChangedData]) -> None:
"""Handle state transition and count matching changes."""
old_state = event.data.get("old_state")
new_state = event.data.get("new_state")
if new_state is None:
# Entity removed from state machine
return
new_val = new_state.state
# Entity appeared for the first time (old_state=None)
if old_state is None:
_LOGGER.info(
"Trigger entity %s appeared in state machine (state=%s)",
self.entity_id,
new_val,
)
self._logged_unavailable = False
# Capture initial state but don't count as a transition — and
# reconcile the persisted latch against it (issue #131): when the
# entity restores AFTER our setup, this appearance is the first
# moment the latch can be checked against reality.
if new_val not in UNAVAILABLE_STATES:
self._needs_latch_reconcile = False
self._last_state = new_val
self._reconcile_persisted_latch(new_val)
return
old_val = old_state.state
# Handle unavailable/unknown with log-once pattern
if new_val in UNAVAILABLE_STATES:
# #136: an unavailability blip is not "the state held" — abandon
# the hold window, but REMEMBER it: only a window that was
# actually running may re-open when the entity comes back (else a
# blip on a long-settled state would count a phantom transition).
if self._pending_state is not None:
self._interrupted_pending = self._pending_state
self._clear_pending()
if not self._logged_unavailable:
_LOGGER.warning(
"Trigger entity %s became %s",
self.entity_id,
new_val,
)
self._logged_unavailable = True
return
# Entity is back to a valid state
if self._logged_unavailable:
_LOGGER.info(
"Trigger entity %s is available again (state=%s)",
self.entity_id,
new_val,
)
self._logged_unavailable = False
# #136: a window was running when the blip hit and the state came
# back unchanged — restart it (fresh clock; the normal transition
# path below cannot, because effective_old equals new_val here).
interrupted = self._interrupted_pending
self._interrupted_pending = None
if (
self._for_minutes > 0
and not self._triggered
and self._pending_state is None
and interrupted is not None
and _norm_state(new_val) == _norm_state(interrupted)
):
self._start_pending(new_val)
# First REAL state after a setup that saw none/unavailable (#131
# family): reconcile the persisted latch against it instead of
# counting the restore as a transition. Mid-run unavailability
# glitches never set the flag, so their observed recovery still goes
# through the normal transition/auto-complete path below.
if self._needs_latch_reconcile:
self._needs_latch_reconcile = False
self._last_state = new_val
self._reconcile_persisted_latch(new_val)
return
# Use _last_state as fallback when old_val is unavailable/unknown
effective_old = old_val
if old_val in UNAVAILABLE_STATES and self._last_state is not None:
effective_old = self._last_state
# #136: any real state movement means the previous state did NOT hold
# — abandon a running hold window (a matching transition right below
# opens a fresh one) and invalidate a blip-interruption marker.
if effective_old != new_val:
self._interrupted_pending = None
self._clear_pending()
# Check if transition matches pattern
matches = True
if self._from_state is not None and _norm_state(effective_old) != self._from_state:
matches = False
if self._to_state is not None and _norm_state(new_val) != self._to_state:
matches = False
if matches and effective_old != new_val:
if self._for_minutes > 0:
# #136: the transition only counts once new_val has held.
self._start_pending(new_val)
else:
self._commit_transition(new_val, old_val)
# Latch recovery: a single-shot state alarm (target_changes == 1 — an
# adopted problem sensor or an appliance event) clears when the entity
# leaves its alert state. Reset the counter so the next occurrence can
# fire again, and run the deactivation path — which auto-completes on
# recovery when opted in. Multi-count triggers keep accumulating and
# only reset on manual completion, so they are untouched here.
elif (
self._to_state is not None
and self._target_changes == 1
and self._triggered
and _norm_state(new_val) != self._to_state
):
self._change_count = 0
self._current_value = 0.0
self._persist_runtime_soon()
self._triggered = False
self._on_trigger_deactivated(0.0)
self._last_state = new_val
def evaluate(self, value: float) -> bool:
"""Evaluate is handled by _handle_state_transition directly."""
# State change triggers use event-driven evaluation only
return self._triggered
@property
def change_count(self) -> int:
"""Return the current change count."""
return self._change_count
def reset_count(self) -> None:
"""Reset the change counter (after maintenance)."""
self._change_count = 0
self._current_value = 0.0
self._persist_runtime_soon()
_LOGGER.debug("State change counter reset: %s", self.entity_id)
def _persist_runtime_soon(self) -> None:
if self.hass.is_running:
self.hass.async_create_task(self._persist_runtime())
async def _persist_runtime(self) -> None:
"""Persist the full runtime dict (count + hold window) to the Store.
Always the COMPLETE dict: set_trigger_runtime replaces per-entity
state wholesale, so a partial write would drop the other half.
"""
data: dict[str, Any] = {"change_count": self._change_count}
if self._pending_since is not None and self._pending_state is not None:
data["pending_since"] = self._pending_since
data["pending_state"] = self._pending_state
await self._coordinator.async_persist_trigger_runtime(
self._task_id,
data,
entity_id=self.entity_id,
)
async def async_teardown(self) -> None:
"""Clean up the hold timer on teardown."""
self._cancel_timer()
await super().async_teardown()
def reset(self) -> None:
"""Reset trigger, counter and any running hold window."""
super().reset()
self._cancel_timer()
self._pending_state = None
self._pending_since = None
self._interrupted_pending = None
self.reset_count()