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2026-07-08 10:43:39 -04:00

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6.7 KiB
Python

"""Quests (chore chains) mixin for TaskMateCoordinator.
A quest is an ordered list of chores. Each child works through the chain one
step at a time: completing (and getting approval for) the chore at their
current step advances them. Finishing the final step awards the quest's bonus
points, fires a ``taskmate_quest_completed`` event + celebration, and either
resets progress (repeatable quests) or marks the quest complete for that child.
"""
from __future__ import annotations
import logging
from homeassistant.util import dt as dt_util
from .models import PointsTransaction, Quest
_LOGGER = logging.getLogger(__name__)
class QuestsMixin:
"""Mixin providing quest CRUD and chore-chain progression."""
# ── CRUD ─────────────────────────────────────────────────────────────
async def async_create_quest(self, **fields) -> str:
quest = Quest.from_dict(fields)
if not quest.name.strip():
raise ValueError("Quest name is required")
if not quest.steps:
raise ValueError("A quest needs at least one step")
self.storage.add_quest(quest)
await self.storage.async_save()
await self.async_refresh()
return quest.id
async def async_update_quest(self, quest_id: str, **fields) -> None:
existing = self.storage.get_quest(quest_id)
if not existing:
raise ValueError(f"Quest {quest_id} not found")
data = existing.to_dict()
data.update(fields)
data["id"] = quest_id
updated = Quest.from_dict(data)
if not updated.steps:
raise ValueError("A quest needs at least one step")
self.storage.update_quest(updated)
await self.storage.async_save()
await self.async_refresh()
async def async_delete_quest(self, quest_id: str) -> None:
if not self.storage.get_quest(quest_id):
raise ValueError(f"Quest {quest_id} not found")
self.storage.remove_quest(quest_id)
await self.storage.async_save()
await self.async_refresh()
# ── Progress helpers ─────────────────────────────────────────────────
def _quest_applies_to(self, quest: Quest, child_id: str) -> bool:
return not quest.assigned_to or child_id in quest.assigned_to
def quest_progress_for_child(self, child_id: str) -> list[dict]:
"""Snapshot of every active quest assigned to ``child_id``.
Returned shape (for sensors / cards):
``{quest_id, name, icon, total_steps, step, done, times_completed,
bonus_points, next_chore_id}``.
"""
out: list[dict] = []
for quest in self.storage.get_quests():
if not quest.active or not self._quest_applies_to(quest, child_id):
continue
prog = self.storage.get_quest_child_progress(quest.id, child_id)
step = int(prog.get("step", 0))
total = len(quest.steps)
done = step >= total
out.append({
"quest_id": quest.id,
"name": quest.name,
"icon": quest.icon,
"total_steps": total,
"step": min(step, total),
"done": done,
"times_completed": int(prog.get("completed_count", 0)),
"bonus_points": quest.bonus_points,
"next_chore_id": quest.steps[step] if not done and step < total else "",
})
return out
# ── Progression ──────────────────────────────────────────────────────
async def _async_advance_quests(self, child_id: str, chore_id: str) -> None:
"""Advance any active quest whose current step is ``chore_id``.
Called after a (non-bonus) chore completion is approved. Persists and
refreshes only if a quest actually advanced.
"""
child = self.get_child(child_id)
if not child:
return
changed = False
for quest in self.storage.get_quests():
if not quest.active or not quest.steps:
continue
if not self._quest_applies_to(quest, child_id):
continue
prog = dict(self.storage.get_quest_child_progress(quest.id, child_id))
step = int(prog.get("step", 0))
if step >= len(quest.steps):
continue # already finished (non-repeatable)
if quest.steps[step] != chore_id:
continue # this completion isn't the next step
step += 1
prog["step"] = step
self.storage.set_quest_child_progress(quest.id, child_id, prog)
changed = True
if step >= len(quest.steps):
await self._complete_quest(quest, child, prog)
if changed:
await self.storage.async_save()
await self.async_refresh()
async def _complete_quest(self, quest: Quest, child, prog: dict) -> None:
"""Award the quest bonus and reset/finalise progress."""
prog["completed_count"] = int(prog.get("completed_count", 0)) + 1
prog["last_completed"] = dt_util.now().isoformat()
bonus = int(quest.bonus_points or 0)
if bonus > 0:
child.points += bonus
child.total_points_earned += bonus
child.career_score = child.total_points_earned - child.total_penalties_received
self.storage.add_points_transaction(PointsTransaction(
child_id=child.id, points=bonus,
reason=f"Quest complete: {quest.name}", created_at=dt_util.now(),
))
if hasattr(self, "_maybe_level_up"):
await self._maybe_level_up(child)
self.storage.update_child(child)
self.hass.bus.async_fire("taskmate_quest_completed", {
"child_id": child.id, "child_name": child.name,
"quest_id": quest.id, "quest_name": quest.name,
"bonus": bonus, "timestamp": dt_util.now().isoformat(),
})
if hasattr(self, "_celebrate"):
await self._celebrate(
child, "quest_completed",
f"{child.name} completed the quest '{quest.name}'!",
tier=3, extra={"quest_id": quest.id, "bonus": bonus},
)
# Repeatable quests start over; one-shot quests stay complete.
if quest.repeatable:
prog["step"] = 0
self.storage.set_quest_child_progress(quest.id, child.id, prog)
_LOGGER.info("Quest '%s' completed by %s (+%d)", quest.name, child.name, bonus)